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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 10:31:47 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 10:31:47 +0200 |
commit | b58f34372c57b362d70a1a3453d903b7798865f6 (patch) | |
tree | 8c1a5e2b9d479d09fbc355c4b153e62f2227db11 /editor | |
parent | 02e9e2d3c04ef9d63095af35ecd92381c292188e (diff) | |
parent | c03377653e71ebb7b586d6957b66f8bceb1d36ed (diff) |
Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_editor.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7bcc8aa078..689570bcf6 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_ TreeItem *item = Object::cast_to<TreeItem>(p_object); ERR_FAIL_COND(!item); + if (!item->is_visible()) { + return; + } + NodePath np = item->get_metadata(0); Node *n = get_node(np); |