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authorYuri Roubinsky <chaosus89@gmail.com>2019-10-03 10:40:26 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2019-10-03 16:59:49 +0300
commitb11d15d5c3299d15db20ed4f8318a2be5f9d2ff0 (patch)
treea25f14f252f824e70a3fd43c4cd6338df6ebbd58 /editor
parentc9781df31604b8dbf463d8ef9f56bcbadfbc8eb6 (diff)
Makes Texture and TextureUniform in visual shaders to use UV by default
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 2e20e068d7..c962751c7a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -665,6 +665,15 @@ void VisualShaderEditor::_update_graph() {
label->set_text(name_left);
label->add_style_override("normal", label_style); //more compact
hb->add_child(label);
+
+ if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
+
+ Label *hint_label = memnew(Label);
+ hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
+ hint_label->add_color_override("font_color", get_color("font_color_readonly", "TextEdit"));
+ hint_label->add_style_override("normal", label_style);
+ hb->add_child(hint_label);
+ }
}
}