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authorLuka Dornhecker <luka.dornhecker@gmail.com>2018-12-18 14:17:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-06-20 16:55:52 +0200
commitad504b926f9a0cfabde78254f6a4b40901cb8592 (patch)
treed1b76baffd09ff75cd4edf75457de8bb1e5f8df0 /editor
parentd6f8a43b600cc5236c5860c8f266b6f8afc9c23c (diff)
Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp10
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/editor_settings.cpp1
3 files changed, 12 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2d2f67314d..21ed478159 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2475,6 +2475,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
} break;
+ case SETTINGS_TOGGLE_CONSOLE: {
+
+ bool was_visible = OS::get_singleton()->is_console_visible();
+ OS::get_singleton()->set_console_visible(!was_visible);
+ EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", !was_visible);
+
+ } break;
case SETTINGS_PICK_MAIN_SCENE: {
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
@@ -5874,6 +5881,9 @@ EditorNode::EditorNode() {
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
+#ifdef WINDOWS_ENABLED
+ p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
+#endif
p->add_separator();
if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f3bc95c409..366d9c2770 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -193,6 +193,7 @@ private:
SETTINGS_MANAGE_EXPORT_TEMPLATES,
SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_PICK_MAIN_SCENE,
+ SETTINGS_TOGGLE_CONSOLE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
SCENE_TAB_CLOSE,
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 58e3cc6fc1..5e04bf4953 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -345,6 +345,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/separate_distraction_mode", false);
+ _initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);