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authorRicardo Buring <ricardo.buring@gmail.com>2022-03-12 23:57:12 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2022-03-12 23:57:12 +0100
commitac32535d6e9625221843f5c9faaaad77249251d0 (patch)
tree278606af7b252b42f582efe65f7ad0c0948472b3 /editor
parent84b358c1d8a01ce70a56a099ef98ae014a91239b (diff)
Fix out of bounds crash in particle collision gizmo
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 8aa8ba1f00..51e2f6ff00 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
continue;
}
- Vector2 dir;
- dir[j] = 1.0;
- Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
- ta[j_n1] = 1.0;
- tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;