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author | Ricardo Buring <ricardo.buring@gmail.com> | 2022-03-12 23:57:12 +0100 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2022-03-12 23:57:12 +0100 |
commit | ac32535d6e9625221843f5c9faaaad77249251d0 (patch) | |
tree | 278606af7b252b42f582efe65f7ad0c0948472b3 /editor | |
parent | 84b358c1d8a01ce70a56a099ef98ae014a91239b (diff) |
Fix out of bounds crash in particle collision gizmo
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 8aa8ba1f00..51e2f6ff00 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { continue; } - Vector2 dir; - dir[j] = 1.0; - Vector2 ta, tb; int j_n1 = (j + 1) % 3; int j_n2 = (j + 2) % 3; - ta[j_n1] = 1.0; - tb[j_n2] = 1.0; for (int k = 0; k < 4; k++) { Vector3 from = aabb.position, to = aabb.position; |