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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-05-29 23:12:19 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-05-30 15:42:57 +0200
commitac14efcdfb22575fc49a75201492955e723d04c3 (patch)
tree146a589a76f5fca36703f20a63e2c38a7068442b /editor
parent8c923fc61740afd560e6c814f7ef19b0cdc30112 (diff)
Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can be beneficial to laptop users. This also makes the low-processor mode sleep project setting no longer affect the editor. Instead, two new editor settings now define the duration of sleeping when the editor is focused and unfocused. This closes #24209 and partially addresses #29257.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp10
-rw-r--r--editor/editor_settings.cpp4
2 files changed, 14 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 90604a36f1..1dd68309ae 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -288,6 +288,7 @@ void EditorNode::_notification(int p_what) {
Engine::get_singleton()->set_editor_hint(true);
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
@@ -323,9 +324,18 @@ void EditorNode::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
+ // Restore the original FPS cap after focusing back on the editor
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
+
EditorFileSystem::get_singleton()->scan_changes();
}
+ if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) {
+
+ // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
+ }
+
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
_menu_option_confirm(FILE_QUIT, false);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index c0dc231ea9..2c0b3a350f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -340,6 +340,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/dim_amount"] = PropertyInfo(Variant::REAL, "interface/editor/dim_amount", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/dim_transition_time", 0.08f);
hints["interface/editor/dim_transition_time"] = PropertyInfo(Variant::REAL, "interface/editor/dim_transition_time", PROPERTY_HINT_RANGE, "0,1,0.001", PROPERTY_USAGE_DEFAULT);
+ _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
+ hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
+ _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
+ hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);