diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-10 10:52:44 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-10 10:52:44 +0200 |
commit | ab2fd4a671124c69ac613437819daf7510b6f0eb (patch) | |
tree | 00f32f14b9234633c2b0c593e3e3c0ed1225aa47 /editor | |
parent | 1f76ee408088090b586d611ff6a337989a159269 (diff) | |
parent | 42d1a969046f9a92a63ef2335ef5486e79d69ac4 (diff) |
Merge pull request #59776 from fire-forge/more-round
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_themes.cpp | 15 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 18 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 19 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 1 |
5 files changed, 18 insertions, 37 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 3c3fe77e28..2131365d59 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -692,6 +692,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_canvas_editor_info->set_expand_margin_size_all(4 * EDSCALE); theme->set_stylebox("CanvasItemInfoOverlay", "EditorStyles", style_canvas_editor_info); + // 2D and 3D contextual toolbar. + // Use a custom stylebox to make contextual menu items stand out from the rest. + // This helps with editor usability as contextual menu items change when selecting nodes, + // even though it may not be immediately obvious at first. + Ref<StyleBoxFlat> toolbar_stylebox = memnew(StyleBoxFlat); + toolbar_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); + toolbar_stylebox->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); + toolbar_stylebox->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); + toolbar_stylebox->set_anti_aliased(false); + // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. + toolbar_stylebox->set_border_color(accent_color); + toolbar_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE)); + toolbar_stylebox->set_default_margin(SIDE_BOTTOM, 0); + theme->set_stylebox("ContextualToolbar", "EditorStyles", toolbar_stylebox); + // Script Editor theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size)); theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0)); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 40894cdb8b..bfe9e202d6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3779,7 +3779,7 @@ void CanvasItemEditor::_update_editor_settings() { key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55)); animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); - _update_context_menu_stylebox(); + context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles"))); panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed")); @@ -3915,18 +3915,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { } } -void CanvasItemEditor::_update_context_menu_stylebox() { - // This must be called when the theme changes to follow the new accent color. - Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); - const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor")); - context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); - // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. - context_menu_stylebox->set_border_color(accent_color); - context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE)); - context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0); - context_menu_container->add_theme_style_override("panel", context_menu_stylebox); -} - void CanvasItemEditor::_update_scrollbars() { updating_scroll = true; @@ -5213,11 +5201,7 @@ CanvasItemEditor::CanvasItemEditor() { context_menu_container = memnew(PanelContainer); hbc_context_menu = memnew(HBoxContainer); context_menu_container->add_child(hbc_context_menu); - // Use a custom stylebox to make contextual menu items stand out from the rest. - // This helps with editor usability as contextual menu items change when selecting nodes, - // even though it may not be immediately obvious at first. hb->add_child(context_menu_container); - _update_context_menu_stylebox(); // Animation controls. animation_hb = memnew(HBoxContainer); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index a4099079f3..c20a054800 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -492,8 +492,6 @@ private: HSplitContainer *right_panel_split = nullptr; VSplitContainer *bottom_split = nullptr; - void _update_context_menu_stylebox(); - void _set_owner_for_node_and_children(Node *p_node, Node *p_owner); friend class CanvasItemEditorPlugin; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ef31e132b3..9f4842a5a1 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6362,18 +6362,6 @@ void fragment() { _generate_selection_boxes(); } -void Node3DEditor::_update_context_menu_stylebox() { - // This must be called when the theme changes to follow the new accent color. - Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); - const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor")); - context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); - // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. - context_menu_stylebox->set_border_color(accent_color); - context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE)); - context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0); - context_menu_container->add_theme_style_override("panel", context_menu_stylebox); -} - void Node3DEditor::_update_gizmos_menu() { gizmos_menu->clear(); @@ -6965,6 +6953,8 @@ void Node3DEditor::_update_theme() { sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor")))); environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor")))); environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor")))); + + context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles"))); } void Node3DEditor::_notification(int p_what) { @@ -7003,7 +6993,6 @@ void Node3DEditor::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { _update_theme(); _update_gizmos_menu_theme(); - _update_context_menu_stylebox(); sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); } break; @@ -7724,11 +7713,7 @@ Node3DEditor::Node3DEditor() { context_menu_container = memnew(PanelContainer); hbc_context_menu = memnew(HBoxContainer); context_menu_container->add_child(hbc_context_menu); - // Use a custom stylebox to make contextual menu items stand out from the rest. - // This helps with editor usability as contextual menu items change when selecting nodes, - // even though it may not be immediately obvious at first. hbc_menu->add_child(context_menu_container); - _update_context_menu_stylebox(); // Get the view menu popup and have it stay open when a checkable item is selected p = view_menu->get_popup(); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 894ec9a119..8a602be08b 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -676,7 +676,6 @@ private: int camera_override_viewport_id; void _init_indicators(); - void _update_context_menu_stylebox(); void _update_gizmos_menu(); void _update_gizmos_menu_theme(); void _init_grid(); |