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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-09-26 14:51:43 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-09-26 14:53:26 +0200
commita98e2eb36f9e46b2ea5b5a199ff23d8365936fe3 (patch)
tree3c3ab50508186dc91659eaed5f028d7a07b5fc0c /editor
parent581db8b4e60c2a2fa4d0be076030b326784c69bb (diff)
Fix project run/stop buttons disappearing in the editor
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_run.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 28768b7f34..284c3612ce 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6957,6 +6957,8 @@ EditorNode::EditorNode() {
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip_text(TTR("Run a specific scene."));
+ _reset_play_buttons();
+
ED_SHORTCUT_AND_COMMAND("editor/run_specific_scene", TTR("Run Specific Scene"), KeyModifierMask::META | KeyModifierMask::SHIFT | Key::F5);
ED_SHORTCUT_OVERRIDE("editor/run_specific_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_specific_scene"));
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index b909129b18..26dac8a675 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -260,7 +260,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
// Pass the debugger stop shortcut to the running instance(s).
String shortcut;
- VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop"), shortcut);
+ VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
printf("Running: %s", exec.utf8().get_data());