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authorYuri Roubinsky <chaosus89@gmail.com>2022-05-05 21:23:40 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-05-09 22:50:18 +0300
commita8bbe570caadd0161a8db9c980296b111042a6b8 (patch)
treea4afa8c5a7ce0915955f4729e50a212460eaa98d /editor
parent033e211724fd2998bc2eb62b2efe64e92d8f5594 (diff)
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1b703a097c..627cda4439 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -810,7 +810,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel
shader_type spatial;
render_mode unshaded, shadows_disabled, depth_draw_always;
-uniform sampler2D texture_albedo : hint_albedo;
+uniform sampler2D texture_albedo : source_color;
uniform float point_size : hint_range(0,128) = 32;
void vertex() {
if (!OUTPUT_IS_SRGB) {