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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-27 08:46:16 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-27 08:46:16 +0100 |
commit | a82765a46477209dad1eeb466d593d592167060a (patch) | |
tree | 1411f2d3dd9486fc409768a2f6f17903e21a27fe /editor | |
parent | 5cdd4ee8bced19a5f7e74c6d3d693bbb39e27bd7 (diff) | |
parent | 918f50c04ce949c36dead1f219ade5fcffe62782 (diff) |
Merge pull request #47403 from likeich/project_man_scale_fix
Fix project manager window size scaling
Diffstat (limited to 'editor')
-rw-r--r-- | editor/project_manager.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 914806039f..26ff8e1551 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2425,8 +2425,10 @@ ProjectManager::ProjectManager() { // Define a minimum window size to prevent UI elements from overlapping or being cut off DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE); - // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below - DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); + // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below + float scale_factor = MAX(1, EDSCALE); + Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); + DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor)); } // TRANSLATORS: This refers to the application where users manage their Godot projects. |