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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-10 19:06:21 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-10 19:06:56 +0200
commita706c22db7a00e28bdcaef57ae973728bdcc2a86 (patch)
tree8739aa1c66b194be6072a9bb1ae69ace21e5c79f /editor
parent6247f60c15b913dae3b311fd10a3a94811d1166a (diff)
Rename RayCast's `cast_to` property to `target_position`
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
Diffstat (limited to 'editor')
-rw-r--r--editor/node_3d_editor_gizmos.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 2ddcf3d877..6e5fb6389d 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -1912,7 +1912,7 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> lines;
lines.push_back(Vector3());
- lines.push_back(raycast->get_cast_to());
+ lines.push_back(raycast->get_target_position());
const Ref<StandardMaterial3D> material =
get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo);