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authorsouplamp <camden.mcall@gmail.com>2022-11-18 15:47:58 -0600
committersouplamp <camden.mcall@gmail.com>2022-11-18 15:47:58 -0600
commita3917039d189925fffacd2c3115270fbf098ffa7 (patch)
tree7ce108d13f4d4ba97054aca8fc3bf5ec41e65ec0 /editor
parentc9c09ad608754a9025ca227358fca5a02553f2cb (diff)
capitalize skeleton3d plugin dropdown
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 58c25c1a5d..fd6c9b761e 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -714,12 +714,12 @@ void Skeleton3DEditor::create_editors() {
// Skeleton options.
PopupMenu *p = skeleton_options->get_popup();
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_all_poses", TTR("Reset all bone Poses")), SKELETON_OPTION_RESET_ALL_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_selected_poses", TTR("Reset selected Poses")), SKELETON_OPTION_RESET_SELECTED_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
- p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
- p->add_item(TTR("Export skeleton profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_all_poses", TTR("Reset All Bone Poses")), SKELETON_OPTION_RESET_ALL_POSES);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_selected_poses", TTR("Reset Selected Poses")), SKELETON_OPTION_RESET_SELECTED_POSES);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply All Poses to Rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
+ p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply Selected Poses to Rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
+ p->add_item(TTR("Create Physical Skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
+ p->add_item(TTR("Export Skeleton Profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);