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authorFireForge <67974470+fire-forge@users.noreply.github.com>2022-05-12 16:20:12 -0500
committerFireForge <67974470+fire-forge@users.noreply.github.com>2022-05-22 14:27:32 -0500
commita369bc7325073913df826817e6fb20b1c6188572 (patch)
treed440c9c6f7966dcf26e3eeda7bb2af72bbe77c89 /editor
parent01d383a8ff11791e823bb5283dc797ea37abe198 (diff)
Use the "Move" mouse icon in inspector arrays
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_inspector.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 4bc37456d5..0931c3245a 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1939,6 +1939,7 @@ void EditorInspectorArray::_setup() {
// Move button.
ae.move_texture_rect = memnew(TextureRect);
ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
if (is_inside_tree()) {
ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
}