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author | Thomas Herzog <thomas.herzog@mail.com> | 2018-07-16 15:40:41 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-16 15:40:41 +0200 |
commit | a21aeec4b971007a1930730b5d0490ffcf8a725c (patch) | |
tree | 2d38e64fe23ee3e8d1a0df9ebb8ee04af79c92e4 /editor | |
parent | c0c243ac5c0a8b03a64fdb18b0e647ae6427279c (diff) | |
parent | c88da2fce53365e9f8446ef473446ed09e4dd012 (diff) |
Merge pull request #20167 from Chaosus/fix_vshader_bug
Fix display scale bug in visual shaders
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1302a89e3f..8d232a0586 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -157,7 +157,7 @@ void VisualShaderEditor::_update_graph() { vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED); }*/ - node->set_offset(position * EDSCALE); + node->set_offset(position); node->set_title(vsnode->get_caption()); node->set_name(itos(nodes[n_i])); |