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author | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
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committer | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
commit | a124f1effed40f5fa232b814469bf1ce57043897 (patch) | |
tree | 6825577f9523f745565fb02b1325c09dd1c30536 /editor | |
parent | 9f058674acebf9a7a0704cdbc26dc9f6d853b16e (diff) |
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
Diffstat (limited to 'editor')
-rw-r--r-- | editor/debugger/debug_adapter/debug_adapter_parser.cpp | 4 | ||||
-rw-r--r-- | editor/editor_inspector.cpp | 4 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_layered_texture.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 |
5 files changed, 7 insertions, 7 deletions
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp index 485d58f4a3..cfe30581d2 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp @@ -109,7 +109,7 @@ Dictionary DebugAdapterParser::prepare_error_response(const Dictionary &p_params case DAP::ErrorType::UNKNOWN: default: error = "unknown"; - error_desc = "An unknown error has ocurred when processing the request."; + error_desc = "An unknown error has occurred when processing the request."; break; } @@ -412,7 +412,7 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const { } Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const { - // If _remaining_vars > 0, the debugee is still sending a stack dump to the editor. + // If _remaining_vars > 0, the debuggee is still sending a stack dump to the editor. if (DebugAdapterProtocol::get_singleton()->_remaining_vars > 0) { return Dictionary(); } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index a53938e3f1..2643f6e31c 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1799,7 +1799,7 @@ Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo dict[format_string] = object->get(pi.name); output[array_index] = dict; } else { - WARN_PRINT(vformat("Array element %s has an index too high. Array allocaiton failed.", pi.name)); + WARN_PRINT(vformat("Array element %s has an index too high. Array allocation failed.", pi.name)); } } } @@ -2766,7 +2766,7 @@ void EditorInspector::update_tree() { doc_hint = descr; } - // Seach for the inspector plugin that will handle the properties. Then add the correct property editor to it. + // Search for the inspector plugin that will handle the properties. Then add the correct property editor to it. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 1ac1d6f048..402df52784 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -142,7 +142,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (builtin_list.has(shortcut_definition.key)) { // This shortcut was auto-generated from built in actions: don't save. - // If the builtin is overriden, it will be saved in the "builtin_action_overrides" section below. + // If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below. continue; } diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 89c62ab5cb..f0a5895401 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -392,7 +392,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); if (can_bptc) { - formats_imported.push_back("bptc"); //needs to be aded anyway + formats_imported.push_back("bptc"); // Needs to be added anyway. } bool can_compress_hdr = hdr_compression > 0; diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index bb5ef0f6eb..9c1f600eaa 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1110,7 +1110,7 @@ void fragment() { )"); selected_mat->set_shader(selected_sh); - // Regist properties in editor settings. + // Register properties in editor settings. EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0)); EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1); |