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authorAaron Franke <arnfranke@yahoo.com>2022-10-01 21:54:19 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-11-02 19:20:10 -0500
commit9e952c83869cd2c1d928beeb6493e635e2b690ff (patch)
treeba59f7a79bde5cf4aa878dad4478562f44a064a6 /editor
parent889868cbbc8beac74d5f49f9b7ef41efc4ae7d5a (diff)
Allow getting Quaternion rotation in different Euler orders
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_properties.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 115fda6ca0..d76dce0c1d 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2725,7 +2725,7 @@ void EditorPropertyQuaternion::update_property() {
spin[2]->set_value(val.z);
spin[3]->set_value(val.w);
if (!is_grabbing_euler()) {
- Vector3 v = val.normalized().get_euler_yxz();
+ Vector3 v = val.normalized().get_euler();
edit_euler.x = Math::rad_to_deg(v.x);
edit_euler.y = Math::rad_to_deg(v.y);
edit_euler.z = Math::rad_to_deg(v.z);