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authorMario Liebisch <mario.liebisch@gmail.com>2023-01-19 09:42:57 +0100
committerMario Liebisch <mario.liebisch@gmail.com>2023-01-19 09:49:28 +0100
commit9ba5d31141ae5d93ec0e1b7e46e65ff11839b582 (patch)
tree484983db7aa6f885b8ad7e74bb0cf47267f00390 /editor
parentd93b66ad4d6b1dae42cc318c16224d03bd1a1472 (diff)
Avoid importing MSVC obj files
Currently Godot tries to import any file with the extension "obj" as a Wavefront OBJ model in text format. This will fail and potentially crash the editor, if the obj file is actually binary, like a MSVC build artifact/object file. While the COFF header at the start of the obj file is subject to change, this change should cover all potential/typical target machines possible right now. This fixes #71656.
Diffstat (limited to 'editor')
-rw-r--r--editor/import/resource_importer_obj.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index ad6d41e10c..3dd01754a3 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -206,6 +206,20 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
+ // Avoid trying to load/interpret potential build artifacts from Visual Studio (e.g. when compiling native plugins inside the project tree)
+ // This should only match, if it's indeed a COFF file header
+ // https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types
+ const int first_bytes = f->get_16();
+ static const Vector<int> coff_header_machines{
+ 0x0, // IMAGE_FILE_MACHINE_UNKNOWN
+ 0x8664, // IMAGE_FILE_MACHINE_AMD64
+ 0x1c0, // IMAGE_FILE_MACHINE_ARM
+ 0x14c, // IMAGE_FILE_MACHINE_I386
+ 0x200, // IMAGE_FILE_MACHINE_IA64
+ };
+ ERR_FAIL_COND_V_MSG(coff_header_machines.find(first_bytes) != -1, ERR_FILE_CORRUPT, vformat("Couldn't read OBJ file '%s', it seems to be binary, corrupted, or empty.", p_path));
+ f->seek(0);
+
Ref<ArrayMesh> mesh;
mesh.instantiate();