diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-15 23:45:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch) | |
tree | aa18fc6803e8733f8f270666e691153c72b6066d /editor | |
parent | 836c2109a0b1371653e3c82100199dfdabd47da9 (diff) |
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 9 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 10 |
2 files changed, 14 insertions, 5 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index abdbdd29a9..419f007cec 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -984,11 +984,12 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { static const Mesh::PrimitiveType primitives2[7] = { Mesh::PRIMITIVE_POINTS, Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_LINE_LOOP, - Mesh::PRIMITIVE_LINE_STRIP, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_TRIANGLES, + Mesh::PRIMITIVE_TRIANGLES, Mesh::PRIMITIVE_TRIANGLES, - Mesh::PRIMITIVE_TRIANGLE_STRIP, - Mesh::PRIMITIVE_TRIANGLE_FAN, +#warning these will have to be decomposed into proper primitive now that lineloop/strip,etc no longer supported }; primitive = primitives2[mode]; diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index d012b2f821..beee7b87f0 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -280,8 +280,16 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; a[Mesh::ARRAY_TEX_UV] = uv; + Vector<int> indices; + indices.push_back(0); + indices.push_back(1); + indices.push_back(2); + indices.push_back(0); + indices.push_back(2); + indices.push_back(3); + a[Mesh::ARRAY_INDEX] = indices; a[Mesh::ARRAY_COLOR] = colors; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); mesh->surface_set_material(0, p_material); float md = 0; |