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authorSeleckyErik <35656626+SeleckyErik@users.noreply.github.com>2022-12-30 22:46:24 +0100
committerSeleckyErik <35656626+SeleckyErik@users.noreply.github.com>2022-12-30 22:46:24 +0100
commit99cc3980a7b86d2d8e617d9306dffdb2c50be58d (patch)
tree640fbe299ec730fc34fa5618e64289253098b0ea /editor
parent0daa86d70e7338506c37bee6b6e0c4aba7255d68 (diff)
Fix camera override button not updating in 2D scenes
Reconnect accidentally disconnected signal play_pressed to update the button and enable camera override after launching a project in the editor.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index aab64587ce..83d002fdb5 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4977,7 +4977,7 @@ CanvasItemEditor::CanvasItemEditor() {
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
- EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
+ EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
// A fluid container for all toolbars.