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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-01 23:37:37 +0100
committerGitHub <noreply@github.com>2021-01-01 23:37:37 +0100
commit96aff740fe4596384d7e467f9ad7eefaf5827847 (patch)
treea4c8a1b0fdb00a63a92a8be202f9cf69d56335de /editor
parent2900b40507473d4d87e9373aab7f7dd61af0f6a2 (diff)
parentf87d42f4caf1589668fb2add6e89dd5b564ba001 (diff)
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_properties.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 306a1aed72..690808ddac 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -725,12 +725,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
for (int i = 0; i < 20; i++) {
String name;
- if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) {
- name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1));
+ if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
+ name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i));
}
if (name == "") {
- name = TTR("Layer") + " " + itos(i + 1);
+ name = vformat(TTR("Layer %d"), i);
}
names.push_back(name);