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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-25 08:28:57 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-25 08:28:57 +0200 |
commit | 932b66cb29f20fe7e64a6d4ab0a753578226c7d8 (patch) | |
tree | 4ae18f0147cebde6a57eba44bbf2c7b2c36b3bcc /editor | |
parent | fe8d64acd1627b1bed1c257d80cd8e9c87833ff6 (diff) | |
parent | 4631b0ca6248fd9aac065b27779a724629e73b3f (diff) |
Merge pull request #32329 from marstaik/gltf_32314
glTF: Fixed mistake with root node calculation in skin_verify
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 79658c5a4c..cb21dda5ce 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -1656,6 +1656,14 @@ Error EditorSceneImporterGLTF::_expand_skin(GLTFState &state, GLTFSkin &skin) { } Error EditorSceneImporterGLTF::_verify_skin(GLTFState &state, GLTFSkin &skin) { + + // This may seem duplicated from expand_skins, but this is really a sanity check! (so it kinda is) + // In case additional interpolating logic is added to the skins, this will help ensure that you + // do not cause it to self implode into a fiery blaze + + // We are going to re-calculate the root nodes and compare them to the ones saved in the skin, + // then ensure the multiple trees (if they exist) are on the same sublevel + // Grab all nodes that lay in between skin joints/nodes DisjointSet<GLTFNodeIndex> disjoint_set; @@ -1673,15 +1681,28 @@ Error EditorSceneImporterGLTF::_verify_skin(GLTFState &state, GLTFSkin &skin) { } } + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + Vector<GLTFNodeIndex> out_roots; - disjoint_set.get_representatives(out_roots); + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + out_roots.sort(); ERR_FAIL_COND_V(out_roots.size() == 0, FAILED); + // Make sure the roots are the exact same (they better be) ERR_FAIL_COND_V(out_roots.size() != skin.roots.size(), FAILED); for (int i = 0; i < out_roots.size(); ++i) { - ERR_FAIL_COND_V(out_roots.size() != skin.roots.size(), FAILED); + ERR_FAIL_COND_V(out_roots[i] != skin.roots[i], FAILED); } // Single rooted skin? Perfectly ok! |