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authorTeashrock <kajitsu22@gmail.com>2020-02-12 09:35:40 +0200
committerTeashrock <kajitsu22@gmail.com>2020-02-12 11:07:33 +0200
commit919293b36938b21e3fe136c13d0b419e3f27c2fd (patch)
treebefd16a1d83dc4a3705356b1a4c602a00cf5afa2 /editor
parent6ac6bade0af42207ae33f3d44b5d70a9a9e3a1d4 (diff)
Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
Diffstat (limited to 'editor')
-rw-r--r--editor/project_manager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 14b24892b2..006c753158 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -880,12 +880,12 @@ public:
rshb->add_child(rvb);
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("OpenGL ES 3.0"));
+ rs_button->set_text(TTR("Vulkan"));
rs_button->set_meta("driver_name", "GLES3");
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Higher visual quality\n- All features available\n- Incompatible with older hardware\n- Not recommended for web games"));
+ l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
@@ -900,7 +900,7 @@ public:
rs_button->set_meta("driver_name", "GLES2");
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web games"));
+ l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);