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authorKyle <eichlinkyle@gmail.com>2021-03-26 21:27:43 -0400
committerKyle <eichlinkyle@gmail.com>2021-03-26 21:27:43 -0400
commit918f50c04ce949c36dead1f219ade5fcffe62782 (patch)
tree70f1f207de01675ef25bdfebde932a94e374d0d2 /editor
parent166a6d0ba2d4055f7621e9aac4e3c095ca1cf9ba (diff)
Fixes project manager window size scaling
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
Diffstat (limited to 'editor')
-rw-r--r--editor/project_manager.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 914806039f..26ff8e1551 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2425,8 +2425,10 @@ ProjectManager::ProjectManager() {
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
- // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
- DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
+ // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below
+ float scale_factor = MAX(1, EDSCALE);
+ Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
+ DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.