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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-31 16:30:27 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-31 16:42:02 +0100
commit90af009f2ea637e5944a12b85c58018187c0de16 (patch)
treee27d4eac34c440bcaecebfaa29cb86c0533dfbfc /editor
parent8c3b14bed79404eb32a9e6efbb2007807109eaa7 (diff)
Re-add a way to generate a single convex shape from the editor
It was removed after the implementation of VHACD. Generating a single shape can lead to better performance, so it may still be desired. This also adds tooltips for several options in the Mesh menu. This closes #35692.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp70
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h4
2 files changed, 55 insertions, 19 deletions
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 25329906a9..6e5307cebe 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -60,10 +60,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
}
switch (p_option) {
- case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
- case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
-
- bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
+ case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
@@ -71,9 +68,12 @@ void MeshInstanceEditor::_menu_option(int p_option) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
- Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
- if (shape.is_null())
+ Ref<Shape> shape = mesh->create_trimesh_shape();
+ if (shape.is_null()) {
+ err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
+ err_dialog->popup_centered_minsize();
return;
+ }
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
@@ -82,11 +82,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
- if (trimesh_shape)
- ur->create_action(TTR("Create Static Trimesh Body"));
- else
- ur->create_action(TTR("Create Static Convex Body"));
-
+ ur->create_action(TTR("Create Static Trimesh Body"));
ur->add_do_method(node, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
@@ -108,7 +104,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
if (m.is_null())
continue;
- Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
+ Ref<Shape> shape = m->create_trimesh_shape();
if (shape.is_null())
continue;
@@ -158,10 +154,44 @@ void MeshInstanceEditor::_menu_option(int p_option) {
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
- case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
+ case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("This doesn't work on scene root!"));
+ err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Ref<Shape> shape = mesh->create_convex_shape();
+
+ if (shape.is_null()) {
+ err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+
+ ur->create_action(TTR("Create Single Convex Shape"));
+
+ CollisionShape *cshape = memnew(CollisionShape);
+ cshape->set_shape(shape);
+ cshape->set_transform(node->get_transform());
+
+ Node *owner = node->get_owner();
+
+ ur->add_do_method(node->get_parent(), "add_child", cshape);
+ ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
+ ur->add_do_method(cshape, "set_owner", owner);
+ ur->add_do_reference(cshape);
+ ur->add_undo_method(node->get_parent(), "remove_child", cshape);
+
+ ur->commit_action();
+
+ } break;
+ case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
+
+ if (node == get_tree()->get_edited_scene_root()) {
+ err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
err_dialog->popup_centered_minsize();
return;
}
@@ -169,13 +199,13 @@ void MeshInstanceEditor::_menu_option(int p_option) {
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
if (!shapes.size()) {
- err_dialog->set_text(TTR("Failed creating shapes!"));
+ err_dialog->set_text(TTR("Couldn't create any collision shapes."));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Convex Shape(s)"));
+ ur->create_action(TTR("Create Multiple Convex Shapes"));
for (int i = 0; i < shapes.size(); i++) {
@@ -421,13 +451,19 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
- options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
+ options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
+ options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the SpatialMaterial Grow property when using that property isn't possible."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index 5c95676fc4..5ca9aa3fec 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -43,9 +43,9 @@ class MeshInstanceEditor : public Control {
enum Menu {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
- MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
- MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
+ MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
+ MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
MENU_OPTION_CREATE_UV2,