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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-28 14:57:31 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-28 14:57:31 +0100 |
commit | 8f4c4bb6106e11d4c6fe1d37e5ad294474f6bb0d (patch) | |
tree | d53f0745b99ae941a56be36729230f8950523cf3 /editor | |
parent | 76d4fab3f3dad0c5b3f0fad059edf4e57ebc6299 (diff) | |
parent | ecf8ae5bcf5d355f79bf3e84e19331f598b19622 (diff) |
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
Diffstat (limited to 'editor')
-rw-r--r-- | editor/debugger/script_editor_debugger.cpp | 4 | ||||
-rw-r--r-- | editor/node_3d_editor_gizmos.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 16 |
3 files changed, 12 insertions, 12 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 80d7934938..6f0d537fa2 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -802,8 +802,8 @@ void ScriptEditorDebugger::_notification(int p_what) { msg.push_back(true); msg.push_back(cam->get_fov()); } - msg.push_back(cam->get_znear()); - msg.push_back(cam->get_zfar()); + msg.push_back(cam->get_near()); + msg.push_back(cam->get_far()); _put_msg("scene:override_camera_3D:transform", msg); } } diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 1d09ad8a4c..71ceff7fee 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, tcp = a; } - if (camp.distance_to(tcp) < p_camera->get_znear()) { + if (camp.distance_to(tcp) < p_camera->get_near()) { continue; } cp = tcp; @@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { case Camera3D::PROJECTION_FRUSTUM: { float hsize = camera->get_size() / 2.0; - Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized(); + Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized(); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index d92ee48247..c88c6f488e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { } void Node3DEditorViewport::scale_cursor_distance(real_t scale) { - real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_distance > max_distance)) { cursor.distance = (min_distance + max_distance) / 2; } else { @@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) { } void Node3DEditorViewport::scale_freelook_speed(real_t scale) { - real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); if (unlikely(min_speed > max_speed)) { freelook_speed = (min_speed + max_speed) / 2; } else { @@ -2715,8 +2715,8 @@ void Node3DEditorViewport::_draw() { if (is_freelook_active()) { // Show speed - real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_speed - min_speed); if (!Math::is_zero_approx(scale_length)) { @@ -2736,8 +2736,8 @@ void Node3DEditorViewport::_draw() { } else { // Show zoom - real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN); - real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX); + real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN); + real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX); real_t scale_length = (max_distance - min_distance); if (!Math::is_zero_approx(scale_length)) { |