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author | Juan Linietsky <juan@godotengine.org> | 2019-02-21 20:49:42 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-21 20:49:42 -0300 |
commit | 8b231b96e347b677ea4189784c960bc4517b8e6a (patch) | |
tree | b5bf271cdce01341e4b221badcdc2c67bbef24f3 /editor | |
parent | 5784caae73dbb9dcb1e6640884782859c5ab94b6 (diff) |
Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 94c5470c83..538b3f02bd 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4781,8 +4781,6 @@ EditorNode::EditorNode() { ResourceLoader::clear_translation_remaps(); //no remaps using during editor ResourceLoader::clear_path_remaps(); - ImageTexture::set_keep_images_cached(true); - InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); if (id) { |