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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-30 13:42:11 +0100
committerGitHub <noreply@github.com>2018-01-30 13:42:11 +0100
commit899e277519100bd4c041400da11d85b419b6c39a (patch)
tree4e6840adfacbf6393906e1fec821fca1271b4bf0 /editor
parent4f94d4378fd51a4d3a1d2ac12b90ba7b97bb776e (diff)
parent25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69 (diff)
Merge pull request #16111 from Noshyaar/b
3DEditor: fix multiple node selection crash the editor
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5e8eb06556..bd2cdf0dda 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
- if (Engine::get_singleton()->is_editor_hint())
- editor->call("edit_node", sp);
-
return si;
}