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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-26 00:35:23 +0100
committerGitHub <noreply@github.com>2021-01-26 00:35:23 +0100
commit887d3ee733e40d22b7afda496731a2eb2805519d (patch)
tree7f5f9a1523b3680929b1cb9672bbd4ff34fb5fee /editor
parent3d1dd195d40de30631f0cb7b6f485da290dee5c6 (diff)
parent177e62a7e4867a01ec17b42a527d8275c3bdfdef (diff)
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Create physical skeleton collider orientation fix
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index ea58a4535b..e160e6ca0d 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -383,6 +383,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
+ Transform capsule_transform;
+ capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
+ bone_shape->set_transform(capsule_transform);
+
Transform body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));