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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-06-19 18:09:21 +0300 |
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committer | GitHub <noreply@github.com> | 2020-06-19 18:09:21 +0300 |
commit | 868781603a51bdf2b7a6855c63d0e46e5a293807 (patch) | |
tree | a7ef91b1badfcf723298397f761b9807ec1df7c6 /editor | |
parent | ac2c1434203f771e38bbccd65aa1f69412898cad (diff) | |
parent | cb9cbf840db9634b638edd15e675f91d424a6e30 (diff) |
Merge pull request #34305 from Chaosus/vs_sampler_improvements
Added Texture2DArray support to visual shaders
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 92bdba93e7..1c2a8e48d3 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2750,8 +2750,10 @@ VisualShaderEditor::VisualShaderEditor() { texture_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1)); add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); + add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1)); // TRANSFORM |