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author | Swarnim Arun <swarnimarun11@gmail.com> | 2018-04-30 22:59:34 +0530 |
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committer | steincodes <swarnimarun11@gmail.com> | 2018-05-09 12:12:10 +0530 |
commit | 8529763a0f9b4368bc907c61c47e1eaeacc374e4 (patch) | |
tree | de12b730767b39170dc55d47c2f353abe27fff7d /editor | |
parent | 613a8bee415381a8564d34092b479e1f159e8e60 (diff) |
Fix tileset bug #18090 to use StaticBody2D position
Using staticbody2d position to affect the collision shape position whenever a tileset is created.
Formatting the code
Removed the most get/set from my old code.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 41692e805f..b3229b6cf3 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -126,7 +126,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { Transform2D shape_transform = sb->shape_owner_get_transform(E->get()); bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get()); - shape_transform.set_origin(shape_transform.get_origin() - phys_offset); + shape_transform[2] -= phys_offset - sb->get_transform().xform(shape_transform[2]); for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { |