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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-22 18:16:39 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-22 18:16:39 +0200 |
commit | 846b3855b5b9deed1a4ba5587ef846641a759773 (patch) | |
tree | 64dc55ddffa06c51e4807a42c48de423b8c67223 /editor | |
parent | 3c23e026ac2f914ed2afa535854eb55a2af9e40f (diff) | |
parent | fc8ea1d828a6b00c3c0ac0ed31c45fdad61a0c9c (diff) |
Merge pull request #47764 from fire/meshoptimizer-update
Meshoptimizer update / LOD Normals fix
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 105 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.h | 1 |
2 files changed, 63 insertions, 43 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index bc7e8a1626..fa1a027a8d 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -30,6 +30,7 @@ #include "scene_importer_mesh.h" +#include "core/math/math_defs.h" #include "scene/resources/surface_tool.h" void EditorSceneImporterMesh::add_blend_shape(const String &p_name) { @@ -141,6 +142,18 @@ void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Mate surfaces.write[p_surface].material = p_material; } +Basis EditorSceneImporterMesh::compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 p_y_raw) { + Vector3 x = p_x_raw.normalized(); + Vector3 z = x.cross(p_y_raw); + z = z.normalized(); + Vector3 y = z.cross(x); + Basis basis; + basis.set_axis(Vector3::AXIS_X, x); + basis.set_axis(Vector3::AXIS_Y, y); + basis.set_axis(Vector3::AXIS_Z, z); + return basis; +} + void EditorSceneImporterMesh::generate_lods() { if (!SurfaceTool::simplify_func) { return; @@ -151,6 +164,9 @@ void EditorSceneImporterMesh::generate_lods() { if (!SurfaceTool::simplify_sloppy_func) { return; } + if (!SurfaceTool::simplify_with_attrib_func) { + return; + } for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { @@ -163,59 +179,62 @@ void EditorSceneImporterMesh::generate_lods() { if (indices.size() == 0) { continue; //no lods if no indices } + Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; uint32_t vertex_count = vertices.size(); const Vector3 *vertices_ptr = vertices.ptr(); - - int min_indices = 10; - int index_target = indices.size() / 2; - print_line("Total indices: " + itos(indices.size())); - float mesh_scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3)); - const float target_error = 1e-3f; - float abs_target_error = target_error / mesh_scale; + Vector<float> attributes; + Vector<float> normal_weights; + int32_t attribute_count = 6; + if (normals.size()) { + attributes.resize(normals.size() * attribute_count); + for (int32_t normal_i = 0; normal_i < normals.size(); normal_i++) { + Basis basis; + basis.set_euler(normals[normal_i]); + Vector3 basis_x = basis.get_axis(0); + Vector3 basis_y = basis.get_axis(1); + basis = compute_rotation_matrix_from_ortho_6d(basis_x, basis_y); + basis_x = basis.get_axis(0); + basis_y = basis.get_axis(1); + attributes.write[normal_i * attribute_count + 0] = basis_x.x; + attributes.write[normal_i * attribute_count + 1] = basis_x.y; + attributes.write[normal_i * attribute_count + 2] = basis_x.z; + attributes.write[normal_i * attribute_count + 3] = basis_y.x; + attributes.write[normal_i * attribute_count + 4] = basis_y.y; + attributes.write[normal_i * attribute_count + 5] = basis_y.z; + } + normal_weights.resize(vertex_count); + for (int32_t weight_i = 0; weight_i < normal_weights.size(); weight_i++) { + normal_weights.write[weight_i] = 1.0; + } + } else { + attribute_count = 0; + } + const int min_indices = 10; + const float error_tolerance = 1.44224'95703; // Cube root of 3 + const float threshold = 1.0 / error_tolerance; + int index_target = indices.size() * threshold; + float max_mesh_error_percentage = 1e0f; + float mesh_error = 0.0f; while (index_target > min_indices) { - float error; Vector<int> new_indices; new_indices.resize(indices.size()); - size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error); - if ((int)new_len > (index_target * 120 / 100)) { - // Attribute discontinuities break normals. - bool is_sloppy = false; - if (is_sloppy) { - abs_target_error = target_error / mesh_scale; - index_target = new_len; - while (index_target > min_indices) { - Vector<int> sloppy_new_indices; - sloppy_new_indices.resize(indices.size()); - new_len = SurfaceTool::simplify_sloppy_func((unsigned int *)sloppy_new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error); - if ((int)new_len > (index_target * 120 / 100)) { - break; // 20 percent tolerance - } - sloppy_new_indices.resize(new_len); - Surface::LOD lod; - lod.distance = error * mesh_scale; - abs_target_error = lod.distance; - if (Math::is_equal_approx(abs_target_error, 0.0f)) { - return; - } - lod.indices = sloppy_new_indices; - print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance) + ". Use simplify sloppy."); - surfaces.write[i].lods.push_back(lod); - index_target /= 2; - } - } - break; // 20 percent tolerance + size_t new_len = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, max_mesh_error_percentage, &mesh_error, (float *)attributes.ptrw(), normal_weights.ptrw(), attribute_count); + if ((int)new_len > (index_target * error_tolerance)) { + break; } - new_indices.resize(new_len); Surface::LOD lod; - lod.distance = error * mesh_scale; - abs_target_error = lod.distance; - if (Math::is_equal_approx(abs_target_error, 0.0f)) { - return; + lod.distance = mesh_error; + if (Math::is_equal_approx(mesh_error, 0.0f)) { + break; + } + if (new_len <= 0) { + break; } + new_indices.resize(new_len); lod.indices = new_indices; - print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance)); + print_line("Lod " + itos(surfaces.write[i].lods.size()) + " begin with " + itos(indices.size() / 3) + " triangles and shoot for " + itos(index_target / 3) + " triangles. Got " + itos(new_len / 3) + " triangles. Lod screen ratio " + rtos(lod.distance)); surfaces.write[i].lods.push_back(lod); - index_target /= 2; + index_target *= threshold; } } } diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index b3e8137e0a..c00339a620 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -67,6 +67,7 @@ class EditorSceneImporterMesh : public Resource { Ref<EditorSceneImporterMesh> shadow_mesh; Size2i lightmap_size_hint; + Basis compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 y_raw); protected: void _set_data(const Dictionary &p_data); |