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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-03-10 13:46:05 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-03-10 14:46:03 +0800
commit83828c7d1b1a7175421b34273ae236c61f621a7f (patch)
treec08b0ddaca4b7a8a69fda846dd800ba4d7c9df31 /editor
parent450ebaab9f333ca463e6e57a29fdc2e47c227c36 (diff)
Fix some Animation panel icons not updating after theme change
Diffstat (limited to 'editor')
-rw-r--r--editor/animation_track_editor.cpp55
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp39
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
4 files changed, 60 insertions, 37 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index e5a596f5f2..11995e8cb4 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1458,7 +1458,8 @@ int AnimationTimelineEdit::get_name_limit() const {
void AnimationTimelineEdit::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
add_track->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
@@ -1945,6 +1946,16 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
void AnimationTrackEdit::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ if (animation.is_null()) {
+ return;
+ }
+ ERR_FAIL_INDEX(track, animation->get_track_count());
+
+ type_icon = _get_key_type_icon();
+ selected_icon = get_theme_icon(SNAME("KeySelected"), SNAME("EditorIcons"));
+ } break;
+
case NOTIFICATION_DRAW: {
if (animation.is_null()) {
return;
@@ -1963,17 +1974,6 @@ void AnimationTrackEdit::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- Ref<Texture2D> type_icons[9] = {
- get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackBlendShape"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons"))
- };
int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
Color linecolor = color;
linecolor.a = 0.2;
@@ -1989,7 +1989,7 @@ void AnimationTrackEdit::_notification(int p_what) {
draw_texture(check, check_rect.position);
ofs += check->get_width() + hsep;
- Ref<Texture2D> type_icon = type_icons[animation->track_get_type(track)];
+ Ref<Texture2D> type_icon = _get_key_type_icon();
draw_texture(type_icon, Point2(ofs, int(get_size().height - type_icon->get_height()) / 2));
ofs += type_icon->get_width() + hsep;
@@ -2425,22 +2425,10 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati
track = p_track;
update();
- Ref<Texture2D> type_icons[9] = {
- get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyBlendShape"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons"))
- };
-
ERR_FAIL_INDEX(track, animation->get_track_count());
node_path = animation->track_get_path(p_track);
- type_icon = type_icons[animation->track_get_type(track)];
+ type_icon = _get_key_type_icon();
selected_icon = get_theme_icon(SNAME("KeySelected"), SNAME("EditorIcons"));
}
@@ -2541,6 +2529,21 @@ bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant
return (!prop_exists || Variant::can_convert(p_key_value.get_type(), r_valid_type));
}
+Ref<Texture2D> AnimationTrackEdit::_get_key_type_icon() const {
+ Ref<Texture2D> type_icons[9] = {
+ get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackBlendShape"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons"))
+ };
+ return type_icons[animation->track_get_type(track)];
+}
+
String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
if (check_rect.has_point(p_pos)) {
return TTR("Toggle this track on/off.");
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index d0029ff80f..5f803ae796 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -182,6 +182,8 @@ class AnimationTrackEdit : public Control {
void _play_position_draw();
bool _is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const;
+ Ref<Texture2D> _get_key_type_icon() const;
+
mutable int dropping_at;
float insert_at_pos;
bool moving_selection_attempt;
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index dd166ccd1d..fba6d8e57f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -156,6 +156,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
+
+ _update_animation_list_icons();
} break;
}
}
@@ -859,22 +861,13 @@ void AnimationPlayerEditor::_update_player() {
int active_idx = -1;
for (const StringName &E : animlist) {
- Ref<Texture2D> icon;
- if (E == player->get_autoplay()) {
- if (E == SceneStringNames::get_singleton()->RESET) {
- icon = autoplay_reset_icon;
- } else {
- icon = autoplay_icon;
- }
- } else if (E == SceneStringNames::get_singleton()->RESET) {
- icon = reset_icon;
- }
- animation->add_icon_item(icon, E);
+ animation->add_item(E);
if (player->get_assigned_animation() == E) {
active_idx = animation->get_item_count() - 1;
}
}
+ _update_animation_list_icons();
updating = false;
if (active_idx != -1) {
@@ -903,6 +896,30 @@ void AnimationPlayerEditor::_update_player() {
_update_animation();
}
+void AnimationPlayerEditor::_update_animation_list_icons() {
+ List<StringName> animlist;
+ if (player) {
+ player->get_animation_list(&animlist);
+ }
+
+ for (int i = 0; i < animation->get_item_count(); i++) {
+ String name = animation->get_item_text(i);
+
+ Ref<Texture2D> icon;
+ if (name == player->get_autoplay()) {
+ if (name == SceneStringNames::get_singleton()->RESET) {
+ icon = autoplay_reset_icon;
+ } else {
+ icon = autoplay_icon;
+ }
+ } else if (name == SceneStringNames::get_singleton()->RESET) {
+ icon = reset_icon;
+ }
+
+ animation->set_item_icon(i, icon);
+ }
+}
+
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 446c4d2f0e..5bb32e25e6 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -196,6 +196,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _list_changed();
void _update_animation();
void _update_player();
+ void _update_animation_list_icons();
void _blend_edited();
void _animation_player_changed(Object *p_pl);