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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-10-07 14:27:25 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-01-10 14:13:20 +0100
commit7b84f4fc31f40f88575ca7805852d1be9dec3f81 (patch)
tree2a2cb9068b516f7d455694f5d0bcced45561326a /editor
parent5a2747d642e55d199a80d773451a851ffe6af2cc (diff)
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects. This closes #33667.
Diffstat (limited to 'editor')
-rw-r--r--editor/project_settings_editor.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 98cdab0b70..4516180fa5 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -381,9 +381,12 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
hbc->add_child(type);
- // Start at 1 to avoid adding "Nil" as an option
- for (int i = 1; i < Variant::VARIANT_MAX; i++) {
- type->add_item(Variant::get_type_name(Variant::Type(i)));
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ // There's no point in adding Nil types, and Object types
+ // can't be serialized correctly in the project settings.
+ if (i != Variant::NIL && i != Variant::OBJECT) {
+ type->add_item(Variant::get_type_name(Variant::Type(i)));
+ }
}
l = memnew(Label);