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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-16 23:37:24 +0100
committerGitHub <noreply@github.com>2017-11-16 23:37:24 +0100
commit7ae8ba2d47c499cf119297a5c31b99f04d536dc2 (patch)
tree91938caed7e85259d1393d893ef0c94fe7ef1f85 /editor
parentad61ba7a97cfa87e62ae8f369946dfbb02be6f6e (diff)
parentad87dac77ec4707012ab2567a3dcf16e622760b5 (diff)
Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125
Fixed scene tree updating when undo/redo root node creation, issue 6125
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_dock.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index b5d5bc6045..816156ef00 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1423,6 +1423,7 @@ void SceneTreeDock::_create() {
} else {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
+ editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
}