diff options
author | Andreas Haas <liu.gam3@gmail.com> | 2017-07-12 20:46:08 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-07-12 20:54:12 +0200 |
commit | 7ac2b6d3b34ec919ba3b8b929f8ff12821844805 (patch) | |
tree | 8053b4c4aac8bebdf2eb1ac231152271fa5eed5a /editor | |
parent | fca9c75f2b002f3bdcec086499e2ea07b86cf4a1 (diff) |
Add default GDScript templates.
Adds some default templates, an empty one (that just extends the base class) and one without the comments.
Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_settings.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 5c6ba892cb..7a7b2b7d1e 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -216,6 +216,20 @@ Variant _EDITOR_DEF(const String &p_var, const Variant &p_default) { return p_default; } +static void _create_script_templates(const String &p_path) { + + FileAccess *file = FileAccess::open(p_path.plus_file("no_comments.gd"), FileAccess::WRITE); + ERR_FAIL_COND(!file); + String script = String("extends %BASE%\n\nfunc _ready():\n%TS%pass\n"); + file->store_string(script); + file->close(); + file->reopen(p_path.plus_file("empty.gd"), FileAccess::WRITE); + script = "extends %BASE%\n\n"; + file->store_string(script); + file->close(); + memdelete(file); +} + void EditorSettings::create() { if (singleton.ptr()) @@ -294,6 +308,7 @@ void EditorSettings::create() { if (dir->change_dir("script_templates") != OK) { dir->make_dir("script_templates"); + _create_script_templates(dir->get_current_dir() + "/script_templates"); } else { dir->change_dir(".."); } |