diff options
author | AndreaCatania <info@andreacatania.com> | 2021-03-31 11:53:32 +0200 |
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committer | AndreaCatania <info@andreacatania.com> | 2021-03-31 11:53:32 +0200 |
commit | 79f55fcded4f244cf632434f9c1f7cf7ccb0161a (patch) | |
tree | 63ffa0b293bf64732499731b90d5c7eb99f378fe /editor | |
parent | 187be733aac2cb368ee23254d199ff4c71162701 (diff) |
Fixes editor crash on closing
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 4d7be66180..6b909d7ec8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4503,7 +4503,12 @@ void _update_all_gizmos(Node *p_node) { void Node3DEditor::update_all_gizmos(Node *p_node) { if (!p_node) { - p_node = SceneTree::get_singleton()->get_root(); + if (SceneTree::get_singleton()) { + p_node = SceneTree::get_singleton()->get_root(); + } else { + // No scene tree, so nothing to update. + return; + } } _update_all_gizmos(p_node); } |