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authorJakub Grzesik <kubecz3k@gmail.com>2017-08-14 09:53:46 +0200
committerJakub Grzesik <kubecz3k@gmail.com>2017-08-14 09:53:46 +0200
commit78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df (patch)
treeb1d74a42aa145034465d3390c63842e03e62c1c6 /editor
parent9575dbdf788e8a5154b3ec2f66913e731ac02850 (diff)
spatial selection if subscene geometry is far from origin
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 13fdb7ac9d..a55e85dc77 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -267,6 +267,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
int selected_handle = -1;
Vector<Spatial *> subscenes = Vector<Spatial *>();
+ Vector<Vector3> subscenes_positions = Vector<Vector3>();
for (int i = 0; i < instances.size(); i++) {
@@ -284,13 +285,16 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
Node *subscene_candidate = spat;
+ Vector3 source_click_spatial_pos = spat->get_global_transform().origin;
while ((subscene_candidate->get_owner() != NULL) && (subscene_candidate->get_owner() != editor->get_edited_scene()))
subscene_candidate = subscene_candidate->get_owner();
spat = subscene_candidate->cast_to<Spatial>();
- if (spat && (spat->get_filename() != "") && (subscene_candidate->get_owner() != NULL))
+ if (spat && (spat->get_filename() != "") && (subscene_candidate->get_owner() != NULL)) {
subscenes.push_back(spat);
+ subscenes_positions.push_back(source_click_spatial_pos);
+ }
continue;
}
@@ -324,7 +328,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
for (int idx_subscene = 0; idx_subscene < subscenes.size(); idx_subscene++) {
Spatial *subscene = subscenes.get(idx_subscene);
- float dist = ray.cross(subscene->get_global_transform().origin - pos).length();
+ float dist = ray.cross(subscenes_positions.get(idx_subscene) - pos).length();
if ((dist < 0) || (dist > 1.2))
continue;