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author | JFonS <JFonS@users.noreply.github.com> | 2022-03-01 10:23:25 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-01 10:23:25 +0100 |
commit | 73f92a6e4d9d29e479d57583a6317081499f5cb4 (patch) | |
tree | 4a40b146fd7e477e2fcbe31dfe56e70d1ae04e80 /editor | |
parent | 1b446ebcd4922f48e5d0e2cfbb53062ce58b060e (diff) | |
parent | ab1526709666a35d11e848415504a3af77e90a68 (diff) |
Merge pull request #58548 from V-Sekai/lod_lightmaps
Allow automatic lod when importing 3D scenes with Static Lightmaps
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 3eb12353b5..e7c605aaf0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1649,14 +1649,6 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } } - if (generate_lods) { - src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle); - } - - if (create_shadow_meshes) { - src_mesh_node->get_mesh()->create_shadow_mesh(); - } - if (bake_lightmaps) { Transform3D xf; Node3D *n = src_mesh_node; @@ -1689,6 +1681,14 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } } + if (generate_lods) { + src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle); + } + + if (create_shadow_meshes) { + src_mesh_node->get_mesh()->create_shadow_mesh(); + } + if (!save_to_file.is_empty()) { Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file)); if (existing.is_valid()) { |