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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-01 19:36:14 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-01 19:36:14 +0100
commit73d596eba9b15df8a7d5592b60a321cf973f67bb (patch)
tree5abdf927254b66ce7049ff4824bc16f3a61f5482 /editor
parentb9d877e55fc469e7441cb00856359946b91d00ff (diff)
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp25
1 files changed, 20 insertions, 5 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 0a8cfa3815..51086d47b7 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4048,7 +4048,23 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
if (mesh != nullptr) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
- mesh_instance->set_name(path.get_file().get_basename());
+
+ // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
+ String name = path.get_file().get_basename();
+ switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
+ case NAME_CASING_PASCAL_CASE:
+ name = name.capitalize().replace(" ", "");
+ break;
+ case NAME_CASING_CAMEL_CASE:
+ name = name.capitalize().replace(" ", "");
+ name[0] = name.to_lower()[0];
+ break;
+ case NAME_CASING_SNAKE_CASE:
+ name = name.capitalize().replace(" ", "_").to_lower();
+ break;
+ }
+ mesh_instance->set_name(name);
+
instantiated_scene = mesh_instance;
} else {
if (!scene.is_valid()) { // invalid scene
@@ -4221,10 +4237,9 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
if (root_node) {
target_node = root_node;
} else {
- accept->set_text(TTR("Cannot drag and drop into scene with no root node."));
- accept->popup_centered();
- _remove_preview();
- return;
+ // Create a root node so we can add child nodes to it.
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ target_node = get_tree()->get_edited_scene_root();
}
} else {
accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));