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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-28 10:39:58 +0200
committerGitHub <noreply@github.com>2022-07-28 10:39:58 +0200
commit7281f0f2381394a33300901a04fba100c5af79d9 (patch)
tree6535ff6331d5d758f0a51c9dac3be942946b130d /editor
parenta5f12f9c21ed8065767ffe574b8a09d155e02e17 (diff)
parentc28efd6c955e29c124d0e3345bd36155d233dee2 (diff)
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 1258b9a03c..93dc0ff3c9 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1018,7 +1018,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
anim->set_animation(animations_to_add[p_index]);
- String base_name = animations_to_add[p_index];
+ String base_name = animations_to_add[p_index].validate_node_name();
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {