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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-25 12:51:39 +0100
committerGitHub <noreply@github.com>2021-01-25 12:51:39 +0100
commit71f0b4f4b94f39631128f426950f0a7703087b03 (patch)
treea171779287d4244f016863f32b5ec3dd106e8d9d /editor
parent6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff)
parenta9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (diff)
Merge pull request #45376 from reduz/gi-optimizations
Several GI related optimizations and fixes
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp8
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
2 files changed, 10 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0ef21d3a11..0daaaf0e62 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -498,6 +498,11 @@ void EditorNode::_notification(int p_what) {
float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
+
+ uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
+ uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
+ RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
+
RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
RS::get_singleton()->shadows_quality_set(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
@@ -516,6 +521,9 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));
+ bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
+ RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
+
bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel");
scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7717a9a27e..4fb0013620 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2445,12 +2445,14 @@ void Node3DEditorViewport::_notification(int p_what) {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
+ bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
+ viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));