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authorUziMonkey <uzimonkey@gmail.com>2019-01-02 00:54:51 -0500
committerUziMonkey <uzimonkey@gmail.com>2019-05-31 02:39:58 -0400
commit7056c825a3d54111b1a1b960ffabefdd72db3793 (patch)
tree21eff5cf10c07e286a739dd67d0cb74b41d3e53a /editor
parent09d090921cc4cbe6d60c0dfd75d28be1cd34222a (diff)
Add sub-resource name when available to script editor
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/script_editor_plugin.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 9e3a512724..79c8d50fe6 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1684,7 +1684,19 @@ void ScriptEditor::_update_script_names() {
Ref<Texture> icon = se->get_icon();
String path = se->get_edited_resource()->get_path();
bool built_in = !path.is_resource_file();
- String name = built_in ? path.get_file() : se->get_name();
+ String name;
+
+ if (built_in) {
+
+ name = path.get_file();
+ String resource_name = se->get_edited_resource()->get_name();
+ if (resource_name != "") {
+ name = name.substr(0, name.find("::", 0) + 2) + resource_name;
+ }
+ } else {
+
+ name = se->get_name();
+ }
_ScriptEditorItemData sd;
sd.icon = icon;