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author | reduz <reduzio@gmail.com> | 2021-01-22 20:50:24 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-24 19:29:07 -0300 |
commit | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (patch) | |
tree | 1700367432cda90be825486e7697c1ffe1ec5ed3 /editor | |
parent | 6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff) |
Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0ef21d3a11..daf7f12033 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -516,6 +516,9 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); + bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); |