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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-25 22:47:16 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-25 22:47:16 +0100 |
commit | 6fce38d1da7f11ec7fd4cf75a981e890673e2479 (patch) | |
tree | f7e6510d4608fce1f1aedafc93a724459ec03348 /editor | |
parent | d3064400c574ac2c784dfae1680ea88eaed71ab7 (diff) | |
parent | 5e6d4baa48b0104f1f0778d098aa145b8ce368a8 (diff) |
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 3b5a82b2c3..69fa64c24c 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -994,13 +994,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p Array a = p_morph_meshes[mi]->get_surface_arrays(surface); //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not) - if (has_weights) { - a[Mesh::ARRAY_WEIGHTS] = d[Mesh::ARRAY_WEIGHTS]; - a[Mesh::ARRAY_BONES] = d[Mesh::ARRAY_BONES]; + // Enforce blend shape mask array format + for (int mj = 0; mj < Mesh::ARRAY_MAX; mj++) { + if (!(Mesh::ARRAY_FORMAT_BLEND_SHAPE_MASK & (1 << mj))) { + a[mj] = Variant(); + } } - - a[Mesh::ARRAY_INDEX] = Variant(); - //a.resize(Mesh::ARRAY_MAX); //no need for index mr.push_back(a); } |