diff options
author | Nikodem Lokatelj <nikodem.lokatelj@interblockgaming.com> | 2018-03-23 10:44:39 +0100 |
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committer | Nikodem Lokatelj <nikodem.lokatelj@interblockgaming.com> | 2018-03-23 12:59:31 +0100 |
commit | 6eac0f6817b45814a0ba109539a13d3b6c893748 (patch) | |
tree | 2bf241847f61e098f2bcf1cf5f6c80ebe87bbf03 /editor | |
parent | 5f0ea4ddcfb8de5d0f1c3080a36d6291c26086ce (diff) |
Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_dock.cpp | 69 |
1 files changed, 65 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 002d702bac..f86b00e17a 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -903,9 +903,6 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!r_rem_anims) r_rem_anims = &rem_anims; - if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) - return; - if (!p_base) { p_base = edited_scene; @@ -914,7 +911,48 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!p_base) return; - if (Object::cast_to<AnimationPlayer>(p_base)) { + // Renaming node paths used in script instances + if (p_base->get_script_instance()) { + + ScriptInstance *si = p_base->get_script_instance(); + + if (si) { + + List<PropertyInfo> properties; + si->get_property_list(&properties); + + for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { + + String propertyname = E->get().name; + Variant p = p_base->get(propertyname); + if (p.get_type() == Variant::NODE_PATH) { + + // Goes through all paths to check if its matching + for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + + NodePath root_path = p_base->get_path(); + + NodePath rel_path_old = root_path.rel_path_to(E->get().first); + NodePath rel_path_new = root_path.rel_path_to(E->get().second); + + // if old path detected, then it needs to be replaced with the new one + if (p == rel_path_old) { + + editor_data->get_undo_redo().add_do_property(p_base, propertyname, rel_path_new); + editor_data->get_undo_redo().add_undo_property(p_base, propertyname, rel_path_old); + + p_base->set(propertyname, rel_path_new); + break; + } + } + } + } + } + } + + bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true)); + + if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base); List<StringName> anims; @@ -1145,7 +1183,30 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); + String old_name = former_names[ni]; String new_name = new_parent->validate_child_name(node); + + // name was modified, fix the path renames + if (old_name.casecmp_to(new_name) != 0) { + + // Fix the to name to have the new name + NodePath old_new_name = path_renames[ni].second; + NodePath new_path; + + Vector<StringName> unfixed_new_names = old_new_name.get_names(); + Vector<StringName> fixed_new_names; + + // Get last name and replace with fixed new name + for (int a = 0; a < (unfixed_new_names.size() - 1); a++) { + fixed_new_names.push_back(unfixed_new_names[a]); + } + fixed_new_names.push_back(new_name); + + NodePath fixed_node_path = NodePath(fixed_new_names, true); + + path_renames[ni].second = fixed_node_path; + } + editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1); editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index()); |