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authorRémi Verschelde <rverschelde@gmail.com>2020-07-02 17:00:42 +0200
committerGitHub <noreply@github.com>2020-07-02 17:00:42 +0200
commit6e55a4fe8c799b5f19e03e9cdc959772efeedc55 (patch)
tree70d90bb040024df942f4c8199f95ef450b748f6a /editor
parentfd5b6e1db24facfbb6d5e9175b8e512c25fbde1d (diff)
parent45d0799b5b4a62f7764c0b9e318a9d1547c7083b (diff)
Merge pull request #34319 from timothyqiu/tree-drag-10026
Prevent dragging from SceneTree buttons
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_editor.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 6f29633188..f30e57579f 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
}
+ if (tree->get_button_id_at_position(p_point) != -1) {
+ return Variant(); //dragging from button
+ }
+
Vector<Node *> selected;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(nullptr);