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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-08 16:27:38 +0200
committerGitHub <noreply@github.com>2022-08-08 16:27:38 +0200
commit660828e7718f041ee6c6317f97ba6e3fd7f31281 (patch)
treebcccc2f93e1299fd58628d41550fe2f614dd8d86 /editor
parentdb523dd4001b9b1c0ec6c2ca844f730cb072ada2 (diff)
parentbd0819d4a056c1d9e643d943a5f3601c9f73d219 (diff)
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 3323d865c2..7d350fd46f 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -160,6 +160,11 @@ void Sprite2DEditor::_menu_option(int p_option) {
}
void Sprite2DEditor::_update_mesh_data() {
+ if (node->get_owner() != get_tree()->get_edited_scene_root()) {
+ err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
+ err_dialog->popup_centered();
+ }
+
Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite2D is empty!"));