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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-02-06 17:18:44 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-02-06 17:36:48 +0100
commit65837973051e2aea43019fb5c20ec4a1debf0bcb (patch)
treed648156c1e697e46ef6d7a7957e0bea8d8a1c8f7 /editor
parent87f4bbd6685fd6e2e43b05a6255ab360bd17dcf3 (diff)
[Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue").
Diffstat (limited to 'editor')
-rw-r--r--editor/debugger/script_editor_debugger.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 378ba5d7c8..cf5d8ca4ff 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -129,6 +129,7 @@ void ScriptEditorDebugger::debug_continue() {
_clear_execution();
_put_msg("continue", Array());
+ _put_msg("servers:foreground", Array());
}
void ScriptEditorDebugger::update_tabs() {
@@ -834,6 +835,9 @@ void ScriptEditorDebugger::_notification(int p_what) {
msg.push_back(cam->get_far());
_put_msg("scene:override_camera_3D:transform", msg);
}
+ if (breaked) {
+ _put_msg("servers:draw", Array());
+ }
}
const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;