diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-25 12:18:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-25 12:18:31 +0100 |
commit | 6369196b9698c92854bb4dba458ad0b099965d8f (patch) | |
tree | 1a1ea0d76f6bf58630fb7faee9ddc32c8b967e03 /editor | |
parent | cb6dea851318868f03dbdd3332913dcea3399661 (diff) | |
parent | 02a82c9531d14f5a13900dfde11b3581c3fd6ef7 (diff) |
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 91 | ||||
-rw-r--r-- | editor/plugins/animation_state_machine_editor.h | 22 |
2 files changed, 87 insertions, 26 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index c0972d201e..7ede0bd68c 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1127,7 +1127,7 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action connecting = false; } -void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions) { +void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_multi_transitions) { Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); Color icon_color(1, 1, 1); Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor")); @@ -1153,11 +1153,15 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co if (p_travel) { linecolor = accent; - linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v()); } state_machine_draw->draw_line(p_from, p_to, linecolor, 2); + if (p_fade_ratio > 0.0) { + Color fade_linecolor = accent; + fade_linecolor.set_hsv(1.0, fade_linecolor.get_s(), fade_linecolor.get_v()); + state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_linecolor, 2); + } Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)]; Transform2D xf; @@ -1327,7 +1331,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { } } - _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, false, false); + _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false); } Ref<Texture2D> tr_reference_icon = get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons")); @@ -1357,6 +1361,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { tl.mode = tr->get_switch_mode(); tl.width = tr_bidi_offset; tl.travel = false; + tl.fade_ratio = 0.0; tl.hidden = false; if (state_machine->has_local_transition(local_to, local_from)) { //offset if same exists @@ -1378,6 +1383,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { if (blend_from == local_from && current == local_to) { tl.travel = true; + tl.fade_ratio = MIN(1.0, fading_pos / fading_time); } if (travel_path.size()) { @@ -1418,7 +1424,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { for (int i = 0; i < transition_lines.size(); i++) { TransitionLine tl = transition_lines[i]; if (!tl.hidden) { - _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.auto_advance, !tl.multi_transitions.is_empty()); + _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, !tl.multi_transitions.is_empty()); } } @@ -1508,25 +1514,24 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { state_machine_play_pos->queue_redraw(); } -void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { +void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(String p_name, float p_ratio) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); - if (!playback.is_valid() || !playback->is_playing()) { return; } - if (playback->get_current_node() == state_machine->start_node || playback->get_current_node() == state_machine->end_node) { + if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) { return; } int idx = -1; for (int i = 0; i < node_rects.size(); i++) { - if (node_rects[i].node_name == playback->get_current_node()) { + if (node_rects[i].node_name == p_name) { idx = i; break; } @@ -1550,10 +1555,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { } to.y = from.y; - float len = MAX(0.0001, current_length); - - float pos = CLAMP(play_pos, 0, len); - float c = pos / len; + float c = p_ratio; Color fg = get_theme_color(SNAME("font_color"), SNAME("Label")); Color bg = fg; bg.a *= 0.3; @@ -1565,6 +1567,32 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { state_machine_play_pos->draw_line(from, to, fg, 2); } +void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + + Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); + if (!playback.is_valid() || !playback->is_playing()) { + return; + } + + { + float len = MAX(0.0001, current_length); + float pos = CLAMP(current_play_pos, 0, len); + float c = pos / len; + _state_machine_pos_draw_individual(playback->get_current_node(), c); + } + + { + float len = MAX(0.0001, fade_from_length); + float pos = CLAMP(fade_from_current_play_pos, 0, len); + float c = pos / len; + _state_machine_pos_draw_individual(playback->get_fading_from_node(), c); + } +} + void AnimationNodeStateMachineEditor::_update_graph() { if (updating) { return; @@ -1687,17 +1715,28 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { Vector<StringName> tp; bool is_playing = false; StringName current_node; - StringName blend_from_node; - play_pos = 0; + StringName fading_from_node; + + current_play_pos = 0; current_length = 0; + fade_from_current_play_pos = 0; + fade_from_length = 0; + + fading_time = 0; + fading_pos = 0; + if (playback.is_valid()) { tp = playback->get_travel_path(); is_playing = playback->is_playing(); current_node = playback->get_current_node(); - blend_from_node = playback->get_fading_from_node(); - play_pos = playback->get_current_play_pos(); + fading_from_node = playback->get_fading_from_node(); + current_play_pos = playback->get_current_play_pos(); current_length = playback->get_current_length(); + fade_from_current_play_pos = playback->get_fade_from_play_pos(); + fade_from_length = playback->get_fade_from_length(); + fading_time = playback->get_fading_time(); + fading_pos = playback->get_fading_pos(); } { @@ -1714,12 +1753,19 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { } //redraw if travel state changed - if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) { + if (!same_travel_path || + last_active != is_playing || + last_current_node != current_node || + last_fading_from_node != fading_from_node || + last_fading_time != fading_time || + last_fading_pos != fading_pos) { state_machine_draw->queue_redraw(); last_travel_path = tp; last_current_node = current_node; last_active = is_playing; - last_blend_from_node = blend_from_node; + last_fading_from_node = fading_from_node; + last_fading_time = fading_time; + last_fading_pos = fading_pos; state_machine_play_pos->queue_redraw(); } @@ -1737,14 +1783,15 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { // when current_node is a state machine, use playback of current_node to set play_pos if (current_node_playback.is_valid()) { - play_pos = current_node_playback->get_current_play_pos(); + current_play_pos = current_node_playback->get_current_play_pos(); current_length = current_node_playback->get_current_length(); } } } - if (last_play_pos != play_pos) { - last_play_pos = play_pos; + if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) { + last_play_pos = current_play_pos; + fade_from_last_play_pos = fade_from_current_play_pos; state_machine_play_pos->queue_redraw(); } } break; @@ -2048,7 +2095,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { state_machine_draw->add_child(state_machine_play_pos); state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT); - state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw)); + state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all)); v_scroll = memnew(VScrollBar); state_machine_draw->add_child(v_scroll); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 46fe13ccc1..66338c820e 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -85,9 +85,12 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { static AnimationNodeStateMachineEditor *singleton; void _state_machine_gui_input(const Ref<InputEvent> &p_event); - void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions); + void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_multi_transitions); + void _state_machine_draw(); - void _state_machine_pos_draw(); + + void _state_machine_pos_draw_individual(String p_name, float p_ratio); + void _state_machine_pos_draw_all(); void _update_graph(); @@ -150,6 +153,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { float width = 0; bool selected; bool travel; + float fade_ratio; bool hidden; int transition_index; Vector<TransitionLine> multi_transitions; @@ -204,13 +208,23 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { void _delete_tree_draw(); bool last_active = false; - StringName last_blend_from_node; + StringName last_fading_from_node; StringName last_current_node; Vector<StringName> last_travel_path; + + float fade_from_last_play_pos = 0.0f; + float fade_from_current_play_pos = 0.0f; + float fade_from_length = 0.0f; + float last_play_pos = 0.0f; - float play_pos = 0.0f; + float current_play_pos = 0.0f; float current_length = 0.0f; + float last_fading_time = 0.0f; + float last_fading_pos = 0.0f; + float fading_time = 0.0f; + float fading_pos = 0.0f; + float error_time = 0.0f; String error_text; |