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authorMarius Hanl <mariushanl@web.de>2023-01-20 19:05:35 +0100
committerMarius Hanl <mariushanl@web.de>2023-01-20 19:26:13 +0100
commit61f9f4d2bec8b15ac80141273cf208a27ada5553 (patch)
treecf68b8b67e94aa49ed18e0910ea3b74ec5becc7f /editor
parent621e32971edc27bd1c2f3528534423a5a805d8e7 (diff)
Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project. This includes: - alt -> alt_pressed - shift -> shift_pressed - control -> ctrl_pressed - meta -> meta_pressed - scancode -> keycode - physical_scancode -> physical_keycode - doubleclick -> double_click
Diffstat (limited to 'editor')
-rw-r--r--editor/project_converter_3_to_4.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index c9a23d06ac..b70c2b08d6 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -1363,6 +1363,18 @@ static const char *project_settings_renames[][2] = {
{ nullptr, nullptr },
};
+static const char *input_map_renames[][2] = {
+ { ",\"alt\":", ",\"alt_pressed\":" },
+ { ",\"shift\":", ",\"shift_pressed\":" },
+ { ",\"control\":", ",\"ctrl_pressed\":" },
+ { ",\"meta\":", ",\"meta_pressed\":" },
+ { ",\"scancode\":", ",\"keycode\":" },
+ { ",\"physical_scancode\":", ",\"physical_keycode\":" },
+ { ",\"doubleclick\":", ",\"double_click\":" },
+
+ { nullptr, nullptr },
+};
+
static const char *builtin_types_renames[][2] = {
{ "PoolByteArray", "PackedByteArray" },
{ "PoolColorArray", "PackedColorArray" },
@@ -1878,6 +1890,7 @@ public:
LocalVector<RegEx *> enum_regexes;
LocalVector<RegEx *> gdscript_function_regexes;
LocalVector<RegEx *> project_settings_regexes;
+ LocalVector<RegEx *> input_map_regexes;
LocalVector<RegEx *> gdscript_properties_regexes;
LocalVector<RegEx *> gdscript_signals_regexes;
LocalVector<RegEx *> shaders_regexes;
@@ -1901,6 +1914,10 @@ public:
for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) {
project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b")));
}
+ // Input Map.
+ for (unsigned int current_index = 0; input_map_renames[current_index][0]; current_index++) {
+ input_map_regexes.push_back(memnew(RegEx(String("\\b") + input_map_renames[current_index][0] + "\\b")));
+ }
// GDScript properties.
for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) {
gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b")));
@@ -1972,6 +1989,9 @@ public:
for (unsigned int i = 0; i < project_settings_regexes.size(); i++) {
memdelete(project_settings_regexes[i]);
}
+ for (unsigned int i = 0; i < input_map_regexes.size(); i++) {
+ memdelete(input_map_regexes[i]);
+ }
for (unsigned int i = 0; i < gdscript_properties_regexes.size(); i++) {
memdelete(gdscript_properties_regexes[i]);
}
@@ -2123,6 +2143,7 @@ int ProjectConverter3To4::convert() {
} else if (file_name.ends_with("project.godot")) {
rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(input_map_renames, reg_container.input_map_regexes, lines);
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2288,6 +2309,7 @@ int ProjectConverter3To4::validate_conversion() {
} else if (file_name.ends_with("project.godot")) {
changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(input_map_renames, reg_container.input_map_regexes, lines));
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2424,6 +2446,8 @@ bool ProjectConverter3To4::test_conversion(RegExContainer &reg_container) {
valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting");
+ valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", input_map_renames, reg_container.input_map_regexes, "input map");
+
valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type");
// Custom Renames.
@@ -2812,6 +2836,7 @@ bool ProjectConverter3To4::test_array_names() {
valid = valid && test_single_array(shaders_renames, true);
valid = valid && test_single_array(gdscript_signals_renames);
valid = valid && test_single_array(project_settings_renames);
+ valid = valid && test_single_array(input_map_renames);
valid = valid && test_single_array(builtin_types_renames);
valid = valid && test_single_array(color_renames);