diff options
author | Juan Linietsky <reduzio@gmail.com> | 2021-08-24 11:17:48 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-24 11:17:48 -0300 |
commit | 61141793cab07bb400444779ed8e903b1ad95c22 (patch) | |
tree | a3acfae99239b347fabb94166b12f7965e3ba4ee /editor | |
parent | 6609ce1944fe6113f005a38c8471eeb66c2ff8fa (diff) | |
parent | e6962729d570d99f04ccfac245585b066722f87e (diff) |
Merge pull request #51999 from lyuma/set_surface_material
Implement methods in EditorSceneImporterMesh, and add documentation.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 14 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.h | 3 |
2 files changed, 14 insertions, 3 deletions
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 0d14347225..06f373c54f 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -110,6 +110,12 @@ String EditorSceneImporterMesh::get_surface_name(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String()); return surfaces[p_surface].name; } +void EditorSceneImporterMesh::set_surface_name(int p_surface, const String &p_name) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + surfaces.write[p_surface].name = p_name; + mesh.unref(); +} + Array EditorSceneImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array()); @@ -140,6 +146,7 @@ Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) { ERR_FAIL_INDEX(p_surface, surfaces.size()); surfaces.write[p_surface].material = p_material; + mesh.unref(); } Basis EditorSceneImporterMesh::compute_rotation_matrix_from_ortho_6d(Vector3 p_x_raw, Vector3 p_y_raw) { @@ -244,7 +251,7 @@ bool EditorSceneImporterMesh::has_mesh() const { return mesh.is_valid(); } -Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<Mesh> &p_base) { +Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>()); if (mesh.is_null()) { @@ -838,7 +845,10 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices); ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material); - ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMesh::get_mesh); + ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name); + ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material); + + ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &EditorSceneImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>())); ClassDB::bind_method(D_METHOD("clear"), &EditorSceneImporterMesh::clear); ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data); diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 2488de7ed0..e57e479d8e 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -88,6 +88,7 @@ public: Mesh::PrimitiveType get_surface_primitive_type(int p_surface); String get_surface_name(int p_surface) const; + void set_surface_name(int p_surface, const String &p_name); Array get_surface_arrays(int p_surface) const; Array get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const; int get_surface_lod_count(int p_surface) const; @@ -112,7 +113,7 @@ public: Size2i get_lightmap_size_hint() const; bool has_mesh() const; - Ref<ArrayMesh> get_mesh(const Ref<Mesh> &p_base = Ref<Mesh>()); + Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>()); void clear(); }; #endif // EDITOR_SCENE_IMPORTER_MESH_H |